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Saturday, January 15, 2011

dissidia 012 (duodecim) faqs and trivias

Dissidia 012 Final Fantasy​* is the prequel to Dissidia Final Fantasy. It is currently in development for the PlayStation Portable and it will be released in Japan on March 3rd 2011, Europe on March 25th 2011, and sometime later in Spring 2011 for the rest of the world.

Contents

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GameplayEdit Gameplay sectionEdit

The gameplay controls of Dissidia 012.
IxbranAdded by Ixbran
Dissidia Duodecim's gameplay will be very similar to the original's, featuring all of the original gameplay elements, characters and arenas. Fighters will attack to steal Bravery from opponents, which increases their own, as a character lands Bravery attacks. By completely depleting an opponent's Bravery to zero, they become inflicted with Break status, preventing the opponent from inflicting Bravery or HP damage until their Bravery regenerates to a base amount, while the one who inflicted break gets a large boost in Bravery from the Map. When an HP attack connects with the oponent, they take damage equal to the attacking player's Bravery. By collecting EX Force characters can enter EX Mode, boosting their strength, adding exclusive abilities and letting them execute EX Bursts similar to Limit Breaks. New summons, arenas, music tracks and characters will be included.
One of the main new gameplay features is the Assist system, which allows characters to call an ally into battle to attack, allowing new combos to be created by chaining the moves of two characters in different fashions. The Assist system acts as a counterbalance mechanic to the EX Mode system, as landing Assist attack can deplete the opponent's EX gauge. The EX gauge can also be utilized to execute a new technique titled "EX Revenge" which will slows down the opponent's movement for several seconds at the cost of consuming the EX gauge without entering EX Mode. Several characters have gained new attacks since the original Dissidia, and several returning moves have had their properties changed. Firion, Kefka, and Shantotto in particular have been stated to be heavily rebalanced. Several other small tweaks will be implemented as well. A character's HP can now exceed the normal limit of 9999, but the new maximum is unknown. The extra damage dealt by Wall Rush has been reduced to 25% of the base damage from 50%. Chase Sequences are much faster and reward a small amount of EX Force for landing a blow. Critical hits now do 2x times the normal damage instead of 5x times.
Another major new addition is the "RPG Mode" for battle.[4] Switching to this from the traditional "Action Mode" aims to turn combat into something more accessible to players of traditional RPGs by taking over movement and providing a persistent lock-on. Players are thus allowed to focus on attacking and defending, allowing newcomers to learn the game's mechanics in stages. The feature will also feature on-screen suggestions to help players learn the nuances of combat.
The ruins of Cornelia on the world map in Dissidia 012.
Yeah 93Added by Yeah 93
Dissidia 012 will feature a story structure similar to the Destiny Odysseys of the original game, and will include the ability to play as the warriors of Chaos as well.[5] The story mode utilizes a different method of storyline gameplay than the original Dissidia: a world map is used rather than tiled boards, and players are able to form parties and wander the world freely. The map shown in scans appears to be based on the map for the original Final Fantasy. Depending on the story mode being played, players can either form their own parties or have their parties pre-determined - other mechanics of the party system are currently unknown. The "Skills" command returns. Treasure chests, enemies, shops and other features can be encountered on the map. The enemy system is similar to Final Fantasy XII or Final Fantasy XIII, where enemies are visible on the map and approaching one initiates battle.[6]. However it seems that the enemy will be able to attack and damage the player while on the world map, as shown in the Jumps Festa Trailer. Other in-battle mechanics, such as Quickmove, will be included on the World Map gameplay. Tetsuya Nomura has stated that it will take around 60 hours to beat the game.[7]
Save data from the original Dissidia will be able to be transferred to Dissidia 012, such as character levels and as a bonus, you will receive a special accessory. The storyline of the original Dissidia, adapted to the new story gameplay mechanics, will be playable after the new storyline of Dissidia 012 has been completed.
Additionally, Dissidia 012 will have a tournament-like mode. Multiple players can participate in it, and a Watch Mode will be added as a new feature, allowing players who does not participate in current battles to watch them on their PSP. [8]

CharactersEdit Characters sectionEdit

Early screenshot showing Kain using Gungnir on Cecil.
BurstDragonAdded by BurstDragon
All twenty-two playable characters in the original Dissidia will return. In addition, six new characters have already been announced: Kain from IV, Lightning from XIII, Tifa from VII, Vaan from XII, Laguna from VIII, and Yuna from X, all six of whom are aligned with Cosmos. It has been reported there will be more than a handful of new characters - but not necessarily an equal number of heroes and villains like in the first game, and there will not be an equal amount of characters per game or per faction.[9] It has also been stated that all new characters will be from the SNES era forward.[10]
The addition of Vaan means Final Fantasy XII has both a hero and a villain representative. It is currently unknown if villains from Final Fantasy XI and Final Fantasy XIII will be included to oppose Shantotto and Lightning. Of the returning characters, Jecht and Kuja appear to be Warriors of Cosmos in this game, as indicated by trailers of them traveling with the other heroes, as well as Jecht's presence in the hero lineup on the box art. It is unknown what this means for villain representation of Final Fantasy IX and Final Fantasy X.
Lightning, Kain Highwind, Tifa Lockhart, Vaan, and Laguna Loire artwork by Tetsuya Nomura.
.:.Added by .:.
Original Game Returning Characters New Character
Final Fantasy Warrior of Light
Garland
None
Final Fantasy II Firion
The Emperor
None
Final Fantasy III Onion Knight
Cloud of Darkness
None
Final Fantasy IV Cecil Harvey
Golbez
Kain Highwind
Final Fantasy V Bartz Klauser
Exdeath
N/A
Final Fantasy VI Terra Branford
Kefka Palazzo
N/A
Final Fantasy VII Cloud Strife
Sephiroth
Tifa Lockhart
Final Fantasy VIII Squall Leonhart
Ultimecia
Laguna Loire
Final Fantasy IX Zidane Tribal
Kuja
N/A
Final Fantasy X Tidus
Jecht
Yuna
Final Fantasy XI Shantotto N/A
Final Fantasy XII Gabranth Vaan
Final Fantasy XIII None Lightning

ArenasEdit Arenas sectionEdit

All arenas present in the original Dissidia are set to reappear, with three new additions confirmed: Orphan's Cradle, Sky Fortress Bahamut, and the Crystal Tower[6]. Areas resembling Prima Vista and the last floor of Pandaemonium have both been seen in TGS 2010 trailer. Additionally, the Jump Festa trailer showed two new arenas which appeared to be the Phantom Train and the Empyreal Paradox. It has been stated there will be as many new stages as there are new characters, but there won't necessarily exist a connection between the new stages and the new characters.
Original game Arenas
Final Fantasy Old Chaos Shrine
Final Fantasy II Pandaemonium
Final Fantasy III World of Darkness
Crystal Tower
Final Fantasy IV Lunar Subterrane
Final Fantasy V The Rift
Final Fantasy VI Kefka's Tower
Final Fantasy VII Planet's Core
Final Fantasy VIII Ultimecia's Castle
Final Fantasy IX Crystal World
Final Fantasy X Dream's End
Final Fantasy XI Empyreal Paradox
Final Fantasy XII Sky Fortress Bahamut
Final Fantasy XIII Orphan's Cradle
Dissidia Final Fantasy Edge of Madness
Order's Sanctuary

MusicEdit Music sectionEdit

It has been announced that Square Enix will include nearly twice as many music tracks and more of them will be original/retro, compared to the original. The game's soundtrack will be composed/arranged by Takeharu Ishimoto, who was also responsible for the first Dissidia's music. [11]. Final Fantasy VIII's "Force Your Way", Final Fantasy XII's "Esper Battle", Final Fantasy V's "The Final Battle", Final Fantasy III's "Battle Theme" and Final Fantasy VII's "J-E-N-O-V-A" have been confirmed to be added. [12] The soundtrack is scheduled to be released in Japan on March 2, 2011.[13]

SummonsEdit Summons sectionEdit

Furthermore, it appears that additional summons will be added to Duodecim as well. Brynhildr from Final Fantasy XIII, which can double Map Bravery, has been seen in the Jump Festa 2011 trailer with her concept art. It is however as of yet unknown how many other summons will be added as well.

PlotEdit Plot sectionEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
The World Map of the game, which is directly based on the world of Final Fantasy.
IxbranAdded by Ixbran
Dissidia 012 will tell the story of the twelfth cycle of battle between the warriors of the gods. According to Siliconera, the game will feature something like the Destiny Odysseys, only they will include Chaos characters as well. The game's main focus is on the new characters and explaining what happened to them, and why they won't be present in the thirteenth cycle shown in Dissidia.

DevelopmentEdit Development sectionEdit

Dissidia 012 Final Fantasy was announced in the Japanese magazine Shonen Jump in early September 2010. It had previously been hinted at by the Dissidia development team, who stated that they would love to make a sequel and that the decision would depend on the success of the first installment; and JD Cullum, Kuja's English voice actor, who offhandedly stated he had recorded his lines for Dissidia 012 in the Summer 2010. Judging from statements by the other voice actors, it appears that the whole English script of Dissidia 012 was recorded at the start of Summer 2010.
According to an interview between Takashi Arakawa and Yoshinori Kitase (director, writer, and producer of Dissidia) with a German gaming site, Kitase stated that a sequel would be "very interesting", and might even include Kingdom Hearts characters, although it would still have to be discussed with Disney. Tetsuya Nomura has stated that for a potential sequel, he would like to include Kain Highwind, Gilgamesh, and Sazh Katzroy, but would not include Kingdom Hearts characters. Nomura had previously expressed a desire to have Kain and Lightning in the first Dissidia, but they were left out.

MerchandiseEdit Merchandise sectionEdit

Similar to the first Dissidia, the Dissidia 012 cast will be made into Trading Arts Figures, posing in their positions as depicted in their Dissidia 012 artwork.
In Europe, a special limited edition will be released and will include a special packaging, an artbook, a mini-OST and a fourth costume for Tifa.

EtymologyEdit Etymology sectionEdit

Duodecim, which is normally pronounced with a hard "c," is instead pronounced with a hard "s" for purposes of the game's title. Duodecim is Latin for "twelve," which gives the title relevance to the game's story as it revolves around the battles waged during Dissidia's twelfth cycle.

GalleryEdit Gallery sectionEdit

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Special screen shots.
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TGS Demo Moves List. (Translated)
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Promotional Poster, showing the Warrior of Light, Lightning and Kain.
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Jump Festa Demo Moves List. (Translated)
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Artwork with the Warrior of Light, Firion and Onion Knight standing before a mysterious tower.
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Promotional Box Art
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TriviaEdit Trivia sectionEdit

  • Prior to the official announcement, two separate hoaxes had "revealed" that Kain and Lightning would appear in Dissidia Final Fantasy: Universal Tuning. The hoaxes involved elaborate fake magazine pages created in Photoshop and complete with fake Kain artwork and fake Lightning 3D models.
  • Kain, Lightning, Vaan and Yuna were all considered to be included in the original Dissidia but were excluded for various reasons.