Search This Blog

Sunday, December 26, 2010

warrior of light faqs and trivias


"A legendary warrior blessed by the light. Bearing sword and shield, he is skilled in all aspects of combat."
—Description
The Warrior of Light is one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy. A skilled swordsman, he also excels in using his shield both defensively and offensively. As the leader of the heroes fighting for Cosmos, the Warrior of Light is portrayed as a stoic character who faithfully seeks to fulfill Cosmos's request to retrieve theCrystals. In opposition, his nemesis Garland is Chaos's right-hand man. According to Dissidia's character files, Warrior of Light's origins and true name are unknown, even to him.
The Warrior is one of the returning characters from Dissidia to appear in Dissidia 012 Final Fantasy. It has also been revealed Lightning sees the Warrior as a suspected traitor. He also seems far less confident and sure of himself.

Contents

 [show]

    Crystal and AttireEdit Crystal and Attire sectionEdit

    Warrior's first alternate outfit.
    The Warrior of Light's original outfit is based on Yoshitaka Amano's artwork from the original Final Fantasy, and thus appears as a knight in blue armor with khaki and white linings. His EX Mode is based on the artwork of the Final Fantasy warrior in a different set of armor. His alternate outfit is a maroon palette swap based on an alternate Amano piece, and his EX Mode is recolored red with silver and white highlights to match the Knight sprites from the originalFinal Fantasy. His Crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasythat each of the Warriors of Light held in the storyline.
    The Warrior's Manikin version, False Hero, is blue. 

    StoryEdit Story sectionEdit

    Spoiler warningPlot and/or ending details follow. (Skip section)

    Dissidia 012Edit Dissidia 012 sectionEdit

    In the TGS trailer, after hearing from Lightning they have no chance of winning, the Warrior of Light clashes blades with her while being accused a traitor of Cosmos. Though he sees himself unworthy of his title, the Warrior remains by Cosmos' side due to his vow of protecting her to the bitter end.

    Dissidia: PrologueEdit Dissidia: Prologue sectionEdit

    Warrior of Light and Tidus before the first battle against the villains in the thirteenth cycle.
    The prologue opens with the Warrior of Light regaining consciousness after an epic battle against Chaos's remaining forces. Upon awakening, he hears Cosmos speaking to him, saying she has been defeated by the god of discord. After getting rid of the Manikins barring his path he arrives at Order's Sanctuary, finding Cosmos weakened. She pleads with him and the other Warriors of Cosmos, telling them to find the Crystals in order to restore the balance between harmony and discord. She regrets her inability to support them, but the Warrior assures her light is already with them. Cosmos vanishes and the Warrior of Light sets off, determined to fulfill this quest.

    Destiny OdysseyEdit Destiny Odyssey sectionEdit

    Warrior of Light fights Sephiroth after the latter injures Firion.
    During his travels the Warrior of Light encounters Garland who tries to goad the Warrior into a fight. The Warrior complies and the two battle, resulting in Garland's defeat. However, Garland says the hope to save the world is a mere illusion, also telling that the real truth of the war will be revealed eventually.
    Later, the Warrior meets Cecil and Tidus, who tell him Firion pursued someone who stole something of importance to him. The Warrior of Light tracks Firion down, only to find him injured from battling Sephiroth. He engages Sephiroth in Firion's stead and defeats him. After the duel, Sephiroth asks him why he fights, and the Warrior replies that it is for the Crystals and for the war to end. However, Sephiroth says the fighting will not end, and that the Warrior fights for the thrill of it, just as he does. Sephiroth then departs to battle Cloud, leaving the Warrior of Light puzzled, but still determined.
    As he travels further, he encounters Ultimecia who taunts his resolve to end the war. The Warrior ignores her words, however, and they engage in battle. Though the Warrior defeats her, Ultimecia states there is no hope for them to succeed, and says that his comrades are losing their faith in the Crystals before departing. Shortly after, the Warrior encounters Squall in the Crystal World, traveling alone. Squall declares he will fight and find his Crystal on his own, and the Warrior questions if he is truly strong enough to follow his path in solitude. The two battle and Squall proves himself and wins the duel. Squall tells the Warrior that while he travels alone, he still has his comrades' support and shows him Bartz's good luck charm. The Warrior questions Squall's decision, and Squall says he was told by Cosmos to follow his path alone. Satisfied with his strength and his trust in his allies, the Warrior continues on and leaves Squall to his chosen path.
    After leaving Squall, Cosmos approaches the Warrior of Light and tries to dissuade him from his journey. However, the Warrior of Light insists on continuing, even when hope seems lost, keeping his sworn oath to find the Crystals and end the war. She then responds with an oath of her own: to keep believing in them until the very end. The Warrior arrives in Pandaemonium, facing the Emperor, who tries to sway the Warrior of Light with a fake Crystal. However, he sees through the ruse easily and destroys it, declaring the Crystals are earned through their own strength, not by the mercy of an enemy. Thus, the two engage in battle and the Warrior wins. Just after the Emperor disappears, Garland arrives and tells the Warrior of Light to follow him if he wants to know the truth behind the war.
    Warrior of Light faces Garland.
    Before the battle, Garland reveals all of them are trapped in an endless cycle of death and rebirth, saying it is their destiny to fight forever and thus hopeless to fight against fate. The Warrior of Light replies that even though they are trapped, he will overcome the cycle against all odds, and the two start fighting. The Warrior wins and earns his Crystal, but Garland warns he will return yet again. The other Warriors of Cosmos arrive, and the ten return to Cosmos's sanctuary with their Crystals.

    Shade ImpulseEdit Shade Impulse sectionEdit

    Warrior of Light holding his Crystal.
    After all the heroes have gathered at Cosmos's Throne, they attempt to save the goddess, but arrive too late. Chaos arrives at the scene, transports everyone to his throne and incinerates Cosmos. Soon afterward, the heroes begin to disappear from his throne and are transported to a place of absolute darkness, where not even a single speck of light can be seen. However, the last remaining strength of Cosmos's spirit within the Crystals saves them from permanent erosion and gives the warriors another chance to strike back.
    Warrior of Light walks towards Castle Cornelia.
    During his journey the Warrior of Light states that, unlike his comrades, he has no memory of what happened in his own world before he met them and Cosmos, not even his own name. Later, Tidus tells him that there is more to memories before they got there and that it will be nice if he remembers fighting alongside them. The Warrior of Light promises he will remember his friends for eternity. After defeating their respective villains, they challenge Chaos directly and emerge victorious.
    Shortly afterward, they find themselves in the reformed world of the original Final Fantasy. Everyone fades back to their own worlds, except for the Warrior of Light, who walks towards Castle Cornelia with his Crystal in hand bidding the light to shine over them forever.

    BattleEdit Battle sectionEdit

    See also: Warrior (Final Fantasy)/Dissidia/Quotes.
    Warrior of Light is described as a Paragon, using both magical and physical attacks with proficiency, and fights using both his sword and shield. The Warrior is primarily a well-rounded melee fighter that relies on close to mid-range combos, and several of his attacks initiate chase sequences. Furthermore, all of his aerial Brave attacks can chain into HP attacks. As a downside, the Warrior has few ranged attacks, and his melee strikes are not overly powerful compared to the game's other melee attackers.

    BossEdit Boss sectionEdit

    The Warrior of Light is fought in Destiny Odyssey VIIIDistant Glory, and Inward Chaos.

    Brave attacksEdit Brave attacks sectionEdit

    MoveTypeCP (Mastery)AP for MasteryObtainedDescriptionImage
    DayflashGround30 (15)90InitialShort three-hit combo that knocks opponent away. Executes quickly but has low range.
    Additional Effect: Wall Rush
    Red FangGround20 (10)120InitialConjure a fireball to home in on opponent.
    Sword ThrustGround30 (15)180Level 3Throw shield forward, then charge forward to attack opponent with a sword combo. The shield throw staggers opponents.
    Additional Effect: Wall Rush
    Blue FangGround20 (10)120Level 19Conjures six shards of ice to strike opponent from above.
    White FangGround20 (10)120Level 24Conjures a stream of lightning bolts that travel towards opponent.
    AscensionGround30 (15)90Level 30Throw shield forward and up and attack with a sword combo to launch opponent into the air.
    Additional Effects: Chase, Wall Rush
    CrossoverAerial30 (15)120InitialMove forward while spinning shield, then stab opponent to knock them into the air.
    Additional Effects: Chase, Wall Rush
    Rising BucklerAerial30 (15)120Level 9Throws shield upwards at opponent to hit multiple times, then stab and knock them downward.
    Additional Effect: Chase, Wall Rush
    Shield StrikeAerial30 (15)120Level 13Throw shield downward at opponent to hit multiple times, then knock them upward.
    Additional Effect: Chase, Wall Rush

    HP attacksEdit HP attacks sectionEdit

    MoveTypeCP (Mastery)AP for MasteryObtainedDescriptionImage
    Shining WaveGround40 (20)180InitialStab sword into the ground and swing to send a wave of light forward. Tracks slightly and has a high reach into the air.
    Shield of Light (ground)Ground40 (20)180InitialGuard and hold out shield to unleash a short-ranged burst of light energy.
    Additional Effects: Block, Wall Rush
    Shield of Light (midair)Aerial40 (20)180InitialGuard and hold out shield to unleash a short-ranged burst of light energy.
    Additional Effects: Block, Wall Rush
    Radiant SwordAerial40 (20)180Level 38Summon six glowing swords that fire forward and then curve towards opponent. Can be blocked, but will cause staggering making it likely the other swords will hit.
    Additional Effect: Wall Rush

    Brave to HP attacksEdit Brave to HP attacks sectionEdit

    MoveTypeCP (Mastery)AP for MasteryChains fromDescriptionImage
    Rune Saber (ground)Ground40 (20)300AscensionCreate a field of light energy to damage opponent, and stab upwards with a large sword of energy.
    Additional Effect: Wall Rush
    Rune Saber (midair)Aerial40 (20)300CrossoverCreate a field of light energy to damage opponent, and stab upwards with a large sword of energy.
    Additional Effect: Wall Rush
    Bitter End AAerial40 (20)300Shield StrikeStrike opponents with a flurry of sword attacks, then knock them away.
    Additional Effect: Wall Rush
    Bitter End BAerial40 (20)300Rising BucklerStrike opponents with a flurry of sword attacks, then knock them away.
    Additional Effect: Wall Rush

    EX ModeEdit EX Mode sectionEdit

    Warrior of Light in EX-Mode.
    Oversoul
    The Warrior of Light's EX Mode is Class Change where he takes of his knight form, which is identical to Amano's artworks from the original Final Fantasy. On top ofRegen, the Warrior of Light gains the EX Bonuses "Mirror Attack", "Protect", and "Light's Blessing". Mirror Attack deflects minor magic projectiles while attacking, Protect reduces the Brave damage the Warrior takes, and Light's Blessing summons swords of light to strike opponents when landing a Brave attack, dealing additional damage.
    His EX Burst, Oversoul, has the Warrior of Light attack the opponent with powerful magic sword blows. The player must input a series of D-pad commands as the Warrior dashes past opponents to strike them multiple times. If the player inputs all the commands correctly, the Warrior executes a final strike that "detonates" the magical energy surrounding the opponent. 

    EquipmentEdit Equipment sectionEdit

    Warrior of Light is able to equip SwordsGreatswordsAxesShieldsGauntletsHelmsLight Armor, and Heavy Armor.

    Exclusive WeaponsEdit Exclusive Weapons sectionEdit

    NameLevelStatsEffects
    JapaneseEnglish/UT
    Flame Sword50ATK +36BRV +20% at the start of battle.
    Damage reduced by 5%.
    Defense +5%.
    Braveheart92ATK +63BRV +30% at the start of battle.
    Damage reduced by 5%.
    Defense +10%.
    Barbarian's Sword100ATK +68BRV +40% at the start of battle.
    Damage reduced by +10%.
    Defense +15%.
    Minor CounterattackEffect.

    GalleryEdit Gallery sectionEdit

    150px.png
    In-game appearance.
     
    150px.png
    Alt outfit EX Mode.
     
    150px.png
    CG render.
     
    150px.png
    The Warrior's Manikin, False Hero
     
    150px.png
    Knight form artwork.
     
    150px.png
    Artwork by Yoshitaka Amano.
     
    150px.png
    CG render alongside Kuja.
     
    150px.png
    Warrior of Light without his helmet in Dissidia 012.
     
    150px.png
    Warrior of Light speaking with Kain.

    AllusionsEdit Allusions sectionEdit

    • The Braveheart is a weapon dropped by Yamatano Orochi in the Whisperwind Cove and Barbariccia in theHellfire Chasm in the Dawn of Souls and 20th Anniversary editions of Final Fantasy.
    • The Warrior of Light's Red FangBlue Fang, and White Fang attacks are named after recurring items of the same names that cast elemental magic when used in battle. When any of the three attacks are used, the fang itself can be seen being thrown into the air and vanishing.
    • The Barbarian's Sword is the strongest weapon available in the 20th Anniversary edition, surpassing even theUltima Weapon, and can only be obtained by defeating the strongest version of Chronodia in the Labyrinth of Time.
    • In Destiny Odyssey I-5 and for his EX Burst, the Warrior of Light makes the same pose as the one found onthe original game cover, illustrated by Yoshitaka Amano.
    • The scene at the ending where the Warrior of Light is walking towards Cornelia Castle resembles the opening scene of the original Final Fantasy.
    • The Warrior's EX Mode allows him to slash away magic projectiles while attacking. This may be a reference to the CGI cutscene from the game's Origins version, in which he cuts through a Red Dragon's fireball.
    • At the end of Destiny Odyssey 1-5 Warrior of Light states that he will find a way to save everyone, even Garland. This may reference the epilogue from Final Fantasy, which states that once the world is washed with light, everyone including Garland will be there.
    • When using Shining Wave, the Warrior says "Bathe in the Light," referencing the epilogue of Final Fantasy, which says that the four warriors used the elements that had destroyed the world "to bathe [it] in light."
    • At the beginning of Shade Impulse Chapter 3-4, the Warrior of Light tells his friends he does not remember anything before the events of the game, including his own name. The original Light Warriors were not given default names and it was up to the player to name them.

    TriviaEdit Trivia sectionEdit

    • The Warrior of Light has the longest storyline in the game; his storyline begins moments after Cosmos sends the Warriors of Light to find their Crystals, and according to Destiny Odyssey 109, the Warrior of Light retrieves his Crystal the last.
    • The Warrior of Light's storyline has a few unique aspects compared to the other characters'. He is the only character to fight the same enemy twice in one storyline (Garland); he is the only character to face a boss in the middle of a stage rather than at the end (Ultimecia - this battle piece is also the only boss battle to have a DP Reward attached to it in a characters story mode outside of Inward Chaos and the Gabranth and Shantotto storylines); and he has the most boss fights of any character's storyline, a total of five, whereas all other characters fight no more than three.
    • At the end of the game, all of the heroes return to their respective homes, except for the Warrior of Light, who simply walks towards Castle Cornelia.
    • The final D-pad command for the Warrior's EX Burst is always left.
    • The Warrior of Light and Zidane were the first heroes to be announced for Dissidia.
    • The Warrior of Light's fighting style, Paragon, has the same name as a superboss in Final Fantasy X-2. The Warrior's EX Burst Oversoul shares its name with the term for monsters in the same game that are stronger than normal.
    • The Warrior of Light is one of three characters, the others being Zidane and Kuja, to have more than one intro quote when fighting his rival.

    No comments:

    Post a Comment